Who are we, and where did we start?
Every studio has a story behind it. This one is ours.
A kid who loved playing
It started with a small boy who spent his time in front of games. He didn't just play — every time he asked himself the same question: how was this made, and who drew these characters?
Curiosity became a degree
The question grew with him until he enrolled in Computers and Information. There he learned how code turns into a whole world, and found out that a good game needs a programmer's mind and an artist's eye at once.
Designer and developer
He worked on both sides: graphic design and game development. Every project taught him something, and every idea brought the dream closer.
The decision
He noticed that the Egyptian market was full of imported games and had very little that looked like us. So he decided that one of his biggest projects would be a whole shelf of Egyptian games and apps — modern, fun and smart, carrying the alley, the tale, the joke and the gathering.
Two years of work
These games and apps were not built overnight. Over the past two years he worked on them one by one, coming back to each to push it further — new levels, better art, finer detail — so that when they launch they are genuinely good and worthy of the players here.
Anubis Studio
And so the studio was born under the name Anubis, the guardian and the guide of ancient Egypt. The first app is on the stores, and the rest are on their way.
Hossam Gamal
And the kid who started this story is Hossam Gamal, the founder of Anubis Studio. The story is still being written: every new game or app is a new chapter — and you are part of it. Try them, tell us what you think, suggest what's missing, and stay close.








